A Boy and His Blob Review

The initial release was on the Wii in 2009 and it has received a HD remake which has recently been released on XBONE, PS4 and Vita. However, A Boy and his Blob was originally conceived on the NES. I have fond memories of playing this game throughout by childhood and even then the puzzles were challenging. Before I get ahead of myself, A Boy and his Blob is about a young boy, living in your standard neighbourhood multi-level tree house. One day a blob crash lands on earth, from what I gather, Blob World in space and the boy finds blob and basically makes it his slave.

The boy quickly learns that the blob can transform into multiple objects, a balloon, ball, parachute, ladder, trampoline, just to name a few,  in order to help him through a series of levels to gather treasure and make his tree-house look nice with many ornaments and trophies. That’s basically the plot, no Academy Award winning writing there. If you have played the game from the past, you will learn that this is no ordinary platformer, in fact this is a challenging puzzle game, well not at first!

What I mean by that is, the sliding scale of difficulty moves from left to right at such a fast pace, that you miss the middle. There is no real learning curve, and the later levels have you really scratching your head. I welcome such a challenge, however at times it becomes quite mundane having to repeat a level so many times because your little friend, the boy keeps dying on you.

The game is presented well in terms of musical score and graphical representation. The friendly animation depicts the characters in a classic yet modern day form. Being able to call out for blob is an interesting facet and an updated welcome to an otherwise classical format. Although sometimes it’s difficult for the blob to adhere to the boy’s commands, and sometimes multiple calls need to occur in order to have that white, cushy, otherwise indispensable blob by your side.

I won’t lie, I personally lost interest three quarters through the game.  It’s the same old “rinse and repeat” cycle through levels that make up the entire game, with no sense of purpose or progression. It would have been nice to maybe have the boy level up, become faster more agile or maybe the introduction of a second or multiple blob’s? I suppose that would require a name change and “A Boy and his Blob’s” doesn’t have the same ring to it.

However if you look at the price of $14.95 AUD on the PSN store (multiplay) or $13.95 on XBONE, it is well worth the price tag. You are guaranteed hours and hours of game play time, even though you may give up without actually finishing the game, oh and for you completionists out there, I wish you the best of luck, there are ….. trophies to find out there, so happy hunting.

Overall, I think I can safely say that WayForward technologies & Majesco Entertainment have done a great job bringing such a classic game to the modern era. If you have played the Wii version, then there are no new surprises, whilst it is nice to play in HD, you would be purchasing the same game.


About: Matthew Cawley

I always had a passion for games even in my younger years, when I first received the Atari 2600, Pele Soccer was the flavor of the year, I played that game so much I actually started seeing top down soccer players in real life. My first real advanced gaming experience was when I received the Commodore Amiga 500, this is where adventure games took over my life, Sierra classics such as Police Quest, Space Quest, Kings Quest and the entire Leisure Suit Larry series dominated huge portions of my childhood.

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